There will be two components to the sound:
It comprises:
2. interactive component
bright sounds that a user can play with
There are bright sounds in major on interaction
and more ambient, dull sounds in minor in the background.
The farther a user is from the installation, the brighter the interactive sounds are, and they play at a slower rate. On the contrary, as the user approaches the installation, the rate of the playback increases and the sounds become more blurry, inviting the user to interact and play more with the installation.